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Plus just seeing how people really understood the game and had fun playing it.” It was amazing to get the feedback and incorporate it into the development of the game, we toured the world with that build. “That was when we went public with the game and started to share it with the world and get our first fans. Petter Sydow thinks back to conventions such as E3 and Gamescom. I don’t think they knew that I could understand German, because in the debrief afterwards they were very polite and kind.” “The game build was pretty rough, and it wasn’t like the RTS games they were used to, so they kept shouting some fairly rude comments about the game out loud in German while playing. World in Conflict was very different from other games in the genre, which means some players didn’t know what to expect. When asked about some of his favorite memories from those days, Magnus remembers a fun meeting during a playtest for the game. It reminds us about where we were, but also how much we’ve grown and how much change we’ve seen over the years. “The characters were amazing, and the entire thing unfolded in a way that made you care about them,” Ola Strand, Composer and lead audio engineer on World in Conflict, adds.įor us at Massive, watching these videos is a long trip down memory lane.
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I think you can feel our love for cutting edge PC graphics, tech and smooth online gaming – to name just a few areas. ”World in Conflict radiates our passion for the time period and its related fiction, the passion for the hardware and strategies of the two superpowers. “I think that the passion of the team radiates from all parts of the game”, Magnus “Soundboy” Jansén, Lead Game Designer on World in Conflict, explains.
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How come World in Conflict stuck with players for all these years? The level of detail that went into both with the joyful recreation of 80s America really excited me. The level of detail that went into both with the joyful recreation of 80s America really excited me.” ”The first trailer with the fight in the mall, and our first map with the small town (that got named “Hometown” in the final game). “What I first fell in love with in World of Conflict was the fantasy of war in Suburbia”, Petter Sydow, Vice President of Development of the game, said when asked what got him excited to work on it.
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