

We’re not counting this one as part of the list (hence the 5.5), but it’s something that will make adding FTL mods a whole lot easier. There’s a big master list of mods you can find in the FTL forums here, but we’ve narrowed down five of our favorites in the list below. While we’re waiting to hear back on that, you can check out the mods that players have made in the meantime - adding new ships, scenarios, weapons and more to FTL. We’ve reached out to Subset to see what the developers think of this … development, and whether they intend to open the game up to modding proper in the future. For the time being, modding the game is something of a difficult and arduous process, but modders are still diligently pressing on. FTL, the great ship management rogue-like from Subset Games, has a burgeoning mod community that’s already expanding the game and adding new features and content to the base title. But the point is, you’ve got FTL: Faster Than Light, and you’re wondering if there’s more. Maybe you’ve unlocked all the ships and sent the Rebel Flagship packing (and maybe you haven’t). You’ve been chased by the Rebel Fleet up and down the galaxy. Please let me know what you think about this mod, and what I can do to improve it!Īlso, this mod has the capability to easily interact with external FTL drives, if the external FTL drives have two blocks of code, which can be found in the mod.txtįor those wondering what this mod accomplishes, it is both a way to demonstrate how to 'jam' a specific part, and will also be soon put into mods which add ships into bounty hunter mode, for an extra challenge (specifically Varangian equipment).Posted on October 25, 2012, Phil Hornshaw 5 FTL Mods That Make the Game Even More Awesome The FTL drives can take upwards of 15 seconds to stop being jammed even after the jammer is destroyed. Third: In the same way that the jammer acts slowly, so do FTL drives.

Second: Because of the boundaries of modding, the jammer will not always function properly when upon a fast-moving ship, and requires blocks to be in front of it to function consistently. Though unlikely, this could potentially allow smaller ships to warp away before the jammer has a chance to act. A few things to note are:įirst: The jammer, to avoid lag and issues regarding power usage, will only attempt to jam once every 10 seconds. I have felt pressure in various places to upload this quickly, so it may or may not contain small issues or unbalances. Hello! This is my first released modification, which adds a part that disables enemy FTL capabilities.
